3400+ caves
21000 solutions
no one's boulder 40 cave 19
krissz
solved(7)
Attempts: 52 * solutions: 7
1
krissz
346 PTS
2
donsan
346 PTS
3
eko
345 PTS
4
robert
342 PTS
5
donsan
341 PTS
6
enrico
306 PTS
7
demo
295 PTS
no one's boulder 40 cave 18
krissz
solved(6)
Attempts: 61 * solutions: 6
1
donsan
1556 PTS
2
eko
1479 PTS
3
robert
1342 PTS
4
enrico
832 PTS
5
donsan
783 PTS
6
krissz
375 PTS
no one's boulder 40 cave 17
krissz
solved(4)
Attempts: 24 * solutions: 4
1
donsan
365 PTS
2
eko
359 PTS
3
robert
353 PTS
4
krissz
283 PTS
no one's boulder 40 cave 16
krissz
solved(3)
Attempts: 47 * solutions: 3
1
robert
647 PTS
2
donsan
619 PTS
3
krissz
498 PTS
no one's boulder 40 cave 14
krissz
solved(3)
Attempts: 31 * solutions: 3
1
donsan
295 PTS
2
krissz
267 PTS
3
robert
235 PTS
no one's boulder 40 cave 11
krissz
solved(3)
Attempts: 45 * solutions: 3
1
donsan
863 PTS
2
krissz
595 PTS
3
robert
548 PTS
no one's boulder 40 cave 6
krissz
solved(2)
Attempts: 61 * solutions: 2
1
robert
457 PTS
2
krissz
344 PTS
no one's boulder 40 cave 4
krissz
solved(3)
Attempts: 120 * solutions: 3
1
donsan
262 PTS
2
krissz
259 PTS
3
robert
225 PTS
the time is running out!
nicol
5
solved(1)
Attempts: 178 * solutions: 1
1
nesdori
6726 PTS
enrico 14-07-30 11:56

a true masterpiece. really hard to solve without help, but satisfy us admire the level of ideas!:-) :-)

nicol 14-07-30 07:02

thanks guys trying to make fun cave with many puzzle and possible to play for everyone. i will make of corse more of them :-) have fun and enjoy!

nesdori 14-07-29 22:21

it's amazing how nicol continuously comes up with new ideas for mini puzzles usually using just boulders and diamonds. very enjoyable and challenging caves!

demo 14-07-29 21:16

very nice! respect for both solution and cave

krissz 14-07-29 21:02

amazing cave, amazing solution!

b :-) ;-) :-)
donsan
solved(5)
Attempts: 93 * solutions: 5
1
donsan
1388 PTS
2
demo
1380 PTS
3
robert
1367 PTS
4
krissz
1366 PTS
5
nicol
1331 PTS
a :-) ;-) :-)
donsan
2
solved(9)
Attempts: 55 * solutions: 9
1
demo
287 PTS
2
enrico
286 PTS
3
donsan
285 PTS
4
enrico
283 PTS
5
nicol
283 PTS
6
demo
282 PTS
7
lemming
282 PTS
8
robert
279 PTS
9
insch
278 PTS
enrico 14-07-28 18:08

.........................:-):-)!!!

donsan 14-07-28 17:11

:-)

firefox 18 cave 14
krissz
1
solved(1)
Attempts: 145 * solutions: 1
1
nesdori
334 PTS
nesdori 14-07-30 00:56

some remarks for solving this type of caves with enclosed flys: an enclosed fly tries to turn in every direction one by one and it takes 4 frames to do a full rotation. after 4 frames the same sequence starts over again. if cave fps (frames per second) is 7 (like in this one) a same state gets repeated after 4 full seconds. so, if it's safe to release a fly from a certain direction when the timer ticks down from x to x-1 it's also safe to release another fly from the same direction exactly 4 seconds later. i'm utilizing this fact in my solution. i'm releasing the first fly when the timer ticks down from 242 to 241, then next one 4 seconds later (238->237) and so on. the safe timeframe to release a fly is two successive frames (0.286 seconds with fps 7) so a steady reaction time and finger is still required. it doesn't matter what the reaction/action time is but the rhythm should be steady with every release. it's of course possible to solve this cave by just randomly releasing flys. a probability of successful random release is 50% so on average it takes just 512 tries to solve this cave :)

firefox 18 cave 9
krissz
solved(6)
Attempts: 59 * solutions: 6
1
donsan
276 PTS
2
krissz
259 PTS
3
donsan
257 PTS
4
enrico
237 PTS
5
insch
229 PTS
6
robert
202 PTS
firefox 18 cave 8
krissz
solved(5)
Attempts: 32 * solutions: 5
1
demo
321 PTS
2
robert
314 PTS
3
eko
303 PTS
4
enrico
246 PTS
5
krissz
238 PTS
firefox 18 cave 7
krissz
solved(6)
Attempts: 59 * solutions: 6
1
robert
127 PTS
2
insch
107 PTS
3
demo
98 PTS
4
donsan
95 PTS
5
enrico
61 PTS
6
krissz
57 PTS
firefox 18 cave 6
krissz
solved(5)
Attempts: 47 * solutions: 5
1
krissz
160 PTS
2
eko
147 PTS
3
lemming
146 PTS
4
robert
132 PTS
5
demo
114 PTS
firefox 18 cave 2
krissz
solved(6)
Attempts: 59 * solutions: 6
1
insch
246 PTS
2
donsan
238 PTS
3
krissz
217 PTS
4
robert
197 PTS
5
enrico
178 PTS
6
lemming
154 PTS
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insch

insch
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trischi83

trischi83
(241)
chris neilson
chris neilson
(198)
donsan

donsan
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pmilan

pmilan
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fellner adrián
fellner adrian
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basti
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eler

eler
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steveboy

steveboy
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ryan

ryan
(70)
chayan

chayan
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enrico

enrico
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lemming

lemming
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rocky

rocky
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kaosikon

kaosikon
(21)
Tóth Attila
toth attila
(21)
chewie

chewie
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nesdori

nesdori
(8)
nicol

nicol
(5)


Traditional collections
Boulder Dash 1

boulder dash 1
Boulder Dash 2

boulder dash 2
Boulder Dash 3

boulder dash 3
Arno<br>Dash

arno
dash
Firefox


firefox
No one's Boulder

no one's boulder
Schaikdash


schaikdash
Sendy Dash

sendy dash
Boulder Dash Pro

boulder dash pro
Boulder Head

boulder head
RTA Dash


rta dash
Quolder Dash

quolder dash
The lost levels

the lost levels
Boulder Dash Plus

boulder dash plus
CWS Boulder Dash
cws boulder dash
Falcon Dash

falcon dash
Exploding Dash

exploding dash
Rockfort


rockfort
AFL Boulder

afl boulder
MJR Boulder

mjr boulder
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Navigation:

  • Arrow keys on keyboard
    D-pad or first analog stick on gamepad
    Use these like the C64 joystick to navigate Rockford four direction. The horizontal direction always important then vertical.
  • CTRL or SHIFT key on keyboard
    face buttons on gamepad
    The behavior of these buttons equivalent with the joystick fire button. You can prevent Rockford move when you hold down these buttons.
  • The gamepad available only if it supported by your browser.

Elements of the game:

  • Rockford
    Rockford is the hero of the game, the character controlled by the player. His goal is to collect diamonds and avoid contact with monsters and falling rocks.
  • Dirt and Space
    Dirt and Space are the two basic components of the playfield. Dirt can serve for blocking and/or suspending objects, while space allows them to move freely. Rockford clears dirt as he moves, creating space.
  • Rock
    Rocks are probably the most commonly encountered elements of the game. Upon removing the dirt from beneath them, they fall until they reach solid ground again. A falling rock can not only crush enemies, but also Rockford as well. Rocks can also "roll off" of other rocks and diamonds too if there is space beside them, and Rockford can also push single rocks sideways if there is nothing else in the way.
  • Diamond
    Diamonds are the items Rockford must collect in order to open the exit of a level. They otherwise act like boulders.
  • Brick and Titanium Wall
    Walls are the delimiters of the level. Two basic types exist, destructible (which looks like brick, and can be removed with explosions) and indestructible (made of titanium and from which the edge of the level is usually made).
  • Expanding wall
    Expanding walls look and act just like destructible walls, with one difference: when possible, they expand horizontally, often trapping the player or enemies. Expanding walls are made out of themselves - blowing a hole in the middle of a row causes it to close in again almost immediately.
  • Magic wall
    Magic Walls look and act just like destructible walls except that when a boulder is dropped on a magic wall, it falls through and turns into a diamond. Conversely a diamond dropped on a magic wall turns into a boulder. If there is no empty space underneath the magic wall, a boulder or diamond dropped onto it will simply disappear. The level settings specify the amount of time that magic walls will "mill", i.e. turn rocks into diamonds and vice versa; after which they deactivate, and any more rocks or diamonds that fall onto them will simply disappear.
  • Firefly
    Fireflies are one of the common enemies in the game. When next to a wall, they follow it to their left (clockwise); otherwise they circle around a point in a 2x2 area. When a rock or diamond is dropped on them, they explode in a 3x3 square, destroying anything in that area except indestructible walls and leaving empty space behind. They also explode when Rockford touches them, killing both themselves and Rockford.
  • Butterfly
    Butterflies are similar to fireflies, with two important differences. They follow the wall to their right (anti-clockwise) and when they explode, they leave behind nine diamonds arranged in a 3x3 square (unless one of these spaces happens to contain an indestructible wall).
  • Amoeba
    Amoeba is one of the most unpredictable elements of the game. It grows at a random rate, by expanding into adjacent space and dirt. The level settings include a duration after which the amoeba's growth rate will dramatically increase. The amoeba is not directly dangerous to Rockford, although it is capable of enclosing and trapping him, or blocking him from reaching the exit. If the amoeba grows too large, it will solidify into boulders, and if it is stopped from growing any more, it will crystallize into diamonds.
  • Slime
    Slime looks similar to the amoeba but it works completely differently. Slime does not grow, and does not cause enemies to explode on contact. Its functionality is revealed when dropping a rock or a diamond on top of it; slime has a permeability rate which defines how long the item will remain sitting on top of it before falling through. This happens in quite a sudden and random manner, making the game rely on improvising even more.
  • Voodoo Rockford
    Voodoo Rockfords are dummy Rockfords which can't be moved but if a monster hits them they will explode and cause simultaneously the real Rockford explode as well. You have to prevent or block flies to reach them.
  • Exit, Hidden exit
    The exit is the final goal Rockford must reach after collecting enough diamonds. It is disguised as an indestructible wall. After the required number of diamonds is collected the normal exit reveals itself unlike the hidden exit.

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