3500+ caves
22000 solutions
assault on the candy factory
enrico
2
solved(2)
Attempts: 27 * solutions: 2
1
nicol
24959
2
donsan
13445
enrico 14-10-21 22:02

gnam gnam! :-) :-)

donsan 14-10-21 20:43

;-)

really easy :-) ;-) :-)
donsan
solved(1)
Attempts: 18 * solutions: 1
1
enrico
1113
and a easy number :-) ;-) :-)
donsan
unsolved
Attempts: 47 * No solutions yet.
f t b o :-) ;-) :-)
donsan
solved(1)
Attempts: 40 * solutions: 1
1
enrico
20329
i k b :-) ;-) :-)
donsan
1
unsolved
Attempts: 44 * No solutions yet.
donsan 14-10-21 19:24

:-)

enterprise
eko
1
solved(8)
Attempts: 426 * solutions: 8
1
eko
6589
2
lemming
4840
3
demo
3570
4
lemming
3197
5
enrico
3080
6
enrico
2896
7
eko
2503
8
nicol
1300
enrico 14-10-19 14:24

cave very strange and evocative. the output is from fear! :-) :_)

p a t t t b :-) ;-) :-)
donsan
6
solved(6)
Attempts: 825 * solutions: 6
1
donsan
26811
2
enrico
26802
3
donsan
26800
4
enrico
26778
5
eko
26776
6
enrico
26736
enrico 14-10-19 08:30

terrific!:-) :-)

enrico 14-10-18 20:31

ok, maybe i get it, maybe ... thanks!

donsan 14-10-18 20:31

perhabs.............a mistake.

donsan 14-10-18 20:22

i play it! tomorrow! :-) perhabs..... :-)

donsan 14-10-18 20:16

no. :-) :-) ;-)

enrico 14-10-18 19:39

donsan hello, nice cave. the output is placed well, but you may be missing a step higher on the wall?
:-) :-)

:-) ;-) :-)
donsan
1
solved(7)
Attempts: 135 * solutions: 7
1
eko
55963
2
eko
53965
3
donsan
48930
4
donsan
47916
5
donsan
43948
6
lemming
39973
7
enrico
34981
donsan 14-10-18 20:17

the big question.....? is krissz back home???????? :-) ;-)

fgth :-) ;-) :-)
donsan
solved(7)
Attempts: 411 * solutions: 7
1
eko
165151
2
donsan
122189
3
donsan
115187
4
donsan
72241
5
lemming
70250
6
enrico
66246
7
enrico
7313
mr. vain :-) ;-) :-)
donsan
solved(3)
Attempts: 184 * solutions: 3
1
eko
317883
2
donsan
281043
3
enrico
17418
beam ıt up
eko
solved(5)
Attempts: 541 * solutions: 5
1
eko
6722
2
eko
6519
3
donsan
1454
4
donsan
1430
5
nicol
1398
Loading...
insch

insch
(323)
chris neilson
chris neilson
(288)
trischi83

trischi83
(262)
donsan

donsan
(258)
pmilan

pmilan
(111)
fellner adrián
fellner adrian
(106)
basti

basti
(93)
eler

eler
(79)
steveboy

steveboy
(74)
ryan

ryan
(70)
chayan

chayan
(58)
enrico

enrico
(47)
lemming

lemming
(34)
rocky

rocky
(25)
kaosikon

kaosikon
(21)
Tóth Attila
toth attila
(21)
nicol

nicol
(11)
chewie

chewie
(9)
nesdori

nesdori
(8)


Traditional collections
Boulder Dash 1

boulder dash 1
Boulder Dash 2

boulder dash 2
Boulder Dash 3

boulder dash 3
Arno<br>Dash

arno
dash
Firefox


firefox
No one's Boulder

no one's boulder
Schaikdash


schaikdash
Sendy Dash

sendy dash
Boulder Dash Pro

boulder dash pro
Boulder Head

boulder head
RTA Dash


rta dash
Quolder Dash

quolder dash
The lost levels

the lost levels
Boulder Dash Plus

boulder dash plus
CWS Boulder Dash
cws boulder dash
Falcon Dash

falcon dash
Exploding Dash

exploding dash
Rockfort


rockfort
AFL Boulder

afl boulder
MJR Boulder

mjr boulder
2014 Sep
Sep
2014
2014 Aug
Aug
2014
2014 Jul
Jul
2014
2014 Jun
Jun
2014
2014 May
May
2014
2014 Apr
Apr
2014
2014 Mar
Mar
2014
2014 Feb
Feb
2014
2014 Jan
Jan
2014
2013 Dec
Dec
2013
2013 Nov
Nov
2013
2013 Oct
Oct
2013
2013 Sep
Sep
2013
2013 Aug
Aug
2013
2013 Jul
Jul
2013
2013 Jun
Jun
2013
2013 May
May
2013
2013 Apr
Apr
2013
2013 Mar
Mar
2013
2013 Feb
Feb
2013
2013 Jan
Jan
2013
2012 Dec
Dec
2012
2012 Nov
Nov
2012
2012 Oct
Oct
2012
2012 Sep
Sep
2012
2012 Aug
Aug
2012
2012 Jul
Jul
2012
2012 Jun
Jun
2012
2012 May
May
2012
2012 Apr
Apr
2012
2012 Mar
Mar
2012
2012 Feb
Feb
2012
2012 Jan
Jan
2012
2011 Dec
Dec
2011

Navigation:

  • Arrow keys on keyboard
    D-pad or first analog stick on gamepad
    Use these like the C64 joystick to navigate Rockford four direction. The horizontal direction always important then vertical.
  • CTRL or SHIFT key on keyboard
    face buttons on gamepad
    The behavior of these buttons equivalent with the joystick fire button. You can prevent Rockford move when you hold down these buttons.
  • The gamepad available only if it supported by your browser.

Elements of the game:

  • Rockford
    Rockford is the hero of the game, the character controlled by the player. His goal is to collect diamonds and avoid contact with monsters and falling rocks.
  • Dirt and Space
    Dirt and Space are the two basic components of the playfield. Dirt can serve for blocking and/or suspending objects, while space allows them to move freely. Rockford clears dirt as he moves, creating space.
  • Rock
    Rocks are probably the most commonly encountered elements of the game. Upon removing the dirt from beneath them, they fall until they reach solid ground again. A falling rock can not only crush enemies, but also Rockford as well. Rocks can also "roll off" of other rocks and diamonds too if there is space beside them, and Rockford can also push single rocks sideways if there is nothing else in the way.
  • Diamond
    Diamonds are the items Rockford must collect in order to open the exit of a level. They otherwise act like boulders.
  • Brick and Titanium Wall
    Walls are the delimiters of the level. Two basic types exist, destructible (which looks like brick, and can be removed with explosions) and indestructible (made of titanium and from which the edge of the level is usually made).
  • Expanding wall
    Expanding walls look and act just like destructible walls, with one difference: when possible, they expand horizontally, often trapping the player or enemies. Expanding walls are made out of themselves - blowing a hole in the middle of a row causes it to close in again almost immediately.
  • Magic wall
    Magic Walls look and act just like destructible walls except that when a boulder is dropped on a magic wall, it falls through and turns into a diamond. Conversely a diamond dropped on a magic wall turns into a boulder. If there is no empty space underneath the magic wall, a boulder or diamond dropped onto it will simply disappear. The level settings specify the amount of time that magic walls will "mill", i.e. turn rocks into diamonds and vice versa; after which they deactivate, and any more rocks or diamonds that fall onto them will simply disappear.
  • Firefly
    Fireflies are one of the common enemies in the game. When next to a wall, they follow it to their left (clockwise); otherwise they circle around a point in a 2x2 area. When a rock or diamond is dropped on them, they explode in a 3x3 square, destroying anything in that area except indestructible walls and leaving empty space behind. They also explode when Rockford touches them, killing both themselves and Rockford.
  • Butterfly
    Butterflies are similar to fireflies, with two important differences. They follow the wall to their right (anti-clockwise) and when they explode, they leave behind nine diamonds arranged in a 3x3 square (unless one of these spaces happens to contain an indestructible wall).
  • Amoeba
    Amoeba is one of the most unpredictable elements of the game. It grows at a random rate, by expanding into adjacent space and dirt. The level settings include a duration after which the amoeba's growth rate will dramatically increase. The amoeba is not directly dangerous to Rockford, although it is capable of enclosing and trapping him, or blocking him from reaching the exit. If the amoeba grows too large, it will solidify into boulders, and if it is stopped from growing any more, it will crystallize into diamonds.
  • Slime
    Slime looks similar to the amoeba but it works completely differently. Slime does not grow, and does not cause enemies to explode on contact. Its functionality is revealed when dropping a rock or a diamond on top of it; slime has a permeability rate which defines how long the item will remain sitting on top of it before falling through. This happens in quite a sudden and random manner, making the game rely on improvising even more.
  • Voodoo Rockford
    Voodoo Rockfords are dummy Rockfords which can't be moved but if a monster hits them they will explode and cause simultaneously the real Rockford explode as well. You have to prevent or block flies to reach them.
  • Exit, Hidden exit
    The exit is the final goal Rockford must reach after collecting enough diamonds. It is disguised as an indestructible wall. After the required number of diamonds is collected the normal exit reveals itself unlike the hidden exit.

Login